AQ HD - Dice Probabilities

You'll know all about the chances of an attack succeeding, as well as its value, for both heroes and monsters. All numbers are %, except the AVG column.

Fill in the attack and defense values (from 1 to 12), and roll the dice! Up to 10 calculations can be made simultaneously, with the last one displayed on the 1st line.

If the entire table is not displayed on your smartphone (damage up to 12), you can scroll to the right.

Attack:    Defense: Rollroll
AVG: Average damage expected<== SCROLL ==>
Damage
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
ATK:
DEF:
Hero %
Mob %
AVG
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0
1
2
3
4
5
6
7
8
9
10
11
12
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Here are the defense probabilities (heroes and monsters) for fixed-damage spells.

AVG: Average defense expected
DEFENSE
AVG
0
1
2
3
2dMonster
0.33
69.44%
27.77%
2.77%
-
3dMonster
0.49
57.87%
34.72%
6.94%
0.46%
3dHero
1
29.62%
44.44%
22.22%
3.70%

All trap statistics can be found here. You can view the effects of the Dwarf's 4 dice in relation to other classes.
Total disarming/explosion chances include failed attempts.
Reminder: an exploding trap causes 1 point of direct damage, and a disarmed trap earns 8 gold.

DICE
2 DICE
All
4 DICE
Dwarf
Disarming on 1st try
55.55%
80.25%
Total chance of disarming
74.07%
85.6%%
Explosion on 1st try
19.45%
13.5%
Total chance of explosion
25.93%
14.40%
Average damage suffered per trap
0.259
0.144
Average gold earned per trap
5.92g
6.85g
Failed attempt on 1st try
25%
6.25%
Average number of turns spent per trap (before disarming or explosion)
1.33
1.07
Chance of disarming or explosion in 1 turn
75%
93.75%
Chance of disarming or explosion in 2 turns
18.75%
5.86%
Chance of disarming or explosion in 3 turns
4.68%
0.37%
Chance of disarming or explosion in 4 turns or more
1.57%
0.02%