AQ HD - Loot Table
Objects can cause a monster to appear, with greater probability for weaker monsters.
Player-created quests can have modified drops for chests and armory only (100% chance of a fixed amount of gold).
Stronger monsters have no greater chance of dropping a consumable. They systematically drop gold (modifiable in player-created quests).
The armory has as much chance of dropping a weak item as a strong one.
If the entire table is not displayed on your smartphone (damage up to 12), you can scroll to the right.
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LOOT
Wooden crate
Chest
Golden chest
Desk
Book shelf
Shelf
Tomb
Skeleton
Armory
Monster
Consumable
35%
35%
25%
25%
20%
25%
20%
20%
100% chance of random equipment.
Average selling price: 500g
Average selling price: 500g
25% chance of consumable.
Gold
(20-30)
(20-30)
25%
15%
20%
10%
20%
10%
10%
15%
Gold
(80-120)
(80-120)
15%
25%
10%
15%
20%
10%
20%
10%
Empty
15%
15%
35%
40%
30%
35%
35%
45%
Monster
10%
10%
10%
10%
10%
20%
15%
10%