AQ HD - Monsters
Here's the list of monsters and their rules. Stats (attack and defense) and gold can be modified in community-generated dungeons.
- Each monster gives gold when defeated.
- Monsters with ranged attacks will always move into close combat if they can.
- Monsters have a 50% chance of throwing a skill instead of an attack, if they have one.
- Like heroes, each skill can only be used once.
- If they have more than one skill, the order is random.
- 2 identical skills from 2 different monsters of the same race
cannot be stacked, but 2 different skills with the same effect (e.g. attack boost) can be stacked.
- Invocations launched without visible available space (such as corridors) fail.
Goblin Warrior
8 g
HP: 1
Attack: 2
Range: 1
Defense: 1
Movement: 10
Goblin Ranger
8 g
HP: 1
Attack: 2
Range: 3
Defense: 1
Movement: 10
Skeleton Warrior
10 g
HP: 1
Attack: 2
Range: 1
Defense: 2
Movement: 6
Orc Warrior
15 g
HP: 1
Attack: 3
Range: 1
Defense: 2
Movement: 8
Orc Ranger
15 g
HP: 1
Attack: 3
Range: 4
Defense: 2
Movement: 8
Undead Warrior
15 g
HP: 1
Attack: 2
Range: 1
Defense: 3
Movement: 5
Feral Spirit: Increase the allies attack by 1 for 2 turns. Range: 3.
Troll Warrior
20 g
HP: 2
Attack: 3
Range: 1
Defense: 4
Movement: 4
Troll Wizard
20 g
HP: 2
Attack: 1
Range: 4
Defense: 2
Movement: 8
Dark Powers: Increase the monsters attack by 1 for 2 turns. Range: 3.
Chained Curse: Decrease the movement of the heroes by 1 for 2 turns. Range: 3.
Infernal
20 g
HP: 1
Attack: 3
Range: 1
Defense: 2
Movement: 10
Hell Dog
25 g
HP: 2
Attack: 3
Range: 1
Defense: 3
Movement: 6
Chaos Knight
25 g
HP: 3
Attack: 3
Range: 1
Defense: 2
Movement: 6
Ogre
40 g
HP: 2
Attack: 2
Range: 1
Defense: 3
Movement: 7
Skeleton Wizard
40 g
HP: 3
Attack: 4
Range: 5
Defense: 4
Movement: 7
Disabling: Reduce the heroes defense by 1 for this turn. Range: 3.
Chaos Evocation: Summon 2 Chaos Knights that will last 4 turns. Range: 3.
Cyclops
50 g
HP: 4
Attack: 5
Range: 1
Defense: 4
Movement: 4
Howl of Terror: Reduce the heroes attack by 1 for the next turn. Range: 2.
Chaos Lord
75 g
HP: 3
Attack: 4
Range: 1
Defense: 4
Movement: 7
Daemon
90 g
HP: 3
Attack: 4
Range: 1
Defense: 5
Movement: 6
Demonic Attack: The powerful attack deals 4 damage. The target can defend rolling 3 dice. Range: 1.